![]() png frontier I discovered bad transitions into transparancy (Aliasing) but maybe there are other options to do it better that I don´t know of. With 800 everything is fine again + no harmonic blurring for standard + good compression. In full screen it seems to scale differently and quality is bad. As I mentioned earlier all images are scaled to 400 if you play in the normal window so reducing it to this would leave you with a rediculessnes of 50 MB and good quality (probably good for tablets/phones). > Because IIRC, thats the canonical reason why you cant chat peacefully with the Naga unless you have a Naga tail, and developing a work around to that would probably be a good idea. įor JPG its really useful and I would heavily recommend it to reduce size to app. Some fourth wall breaks New encounter: Demon Soldiers Random gender and appearance. This is only accessible on Debug Mode after having 60 of the achievements. png its analog but make sure to save transparent color and also thats where problems begin. CoC 1.0.2 - Mod v1.4.16d -ADDITIONS- A secret zone has been added: Beta Zone. Use advanced options: set long side to 800 + Don´t enlarge smaller pic Start Batchįor. Mass conversion can be easily executed with Irfanview: įile -> Batch conversion select all jpg./jpeg. Maybe the topic I brought up isn´t really a topic which is good Of course it is a fuckton of work and nobody expect it from one alone but just to point the way towards perfection.Ĭlick to expand.Nice to hear your ambition. Remove visibility of background (eye on right side) and save as. Layer-> New Layer - (Transparent) and paste with "ctrl + v" At the moment, the link to the official image pack itself is missing for some reason. Select -> Invert - to select the actual object and copy with "ctrl + c" >Select File Type: JPEG or PNGĪnd a small transparency tutorial in GIMP:įuzzy Select Tool - mark Background (+Threshold) add with shift and remove with ctrl gif can be used but only the first picture will be shown. has the ability to have a transparent background which is very nice! This can easily decrease size by half or even more. is best here because raster graphics have a higher compression rate than vector graphics (.png). So I would at least suggest to downgrade some to Scale Image-> reduce to whatever size or resolution you want->Voilà! Ingame they are all scaled to a maximum in height or width of 400 (whatever comes first). ![]() The pack sure grow to an impresive chunk and so did some loading times. The only important file is the one in Github by kitteh.Īlso I would like to talk about image size. ![]() The images.xml don´t have any purpose anymore. If given a 20 on the die you get double the gems and two items.- Found out there is no ID with harpy-highmountains-male-ride in kitteh only IDs harpy-loss/win-female/male then depending on your score you can choose one of the items along with gems. To do this when making a reply go down till you see the actions bar click this and it will open a menu go to dice select 20 sided and put in 1 on how many die. the drop system is based on rolling one 20 sided dice after a battle or encounter. Titan: 1300-1500 lust resistance 45%(may change depending on profile layout crew deciding) Godly: 1000-1200 lust resistance 30%(may change depending on profile layout crew deciding) I’ll be posting progress updates on Patreon, while I’ll mostly stick to actual releases here on. High: 550-750 lust resistance 10%(may change depending on profile layout crew deciding) Įlite: 770-830 lust resistance 15%(may change depending on profile layout crew deciding) īoss like: 850-950 lust resistance 20%(may change depending on profile layout crew deciding) Hi, Alder here As promised, here comes the combined 0.5.0 and 0.5.1 release (the latter being various bugfixes to the former). Medium: 450-550 lust resistance 5%(may change depending on profile layout crew deciding) Low: health 300-450 lust resistance 0% (may change depending on profile layout crew deciding) Health and lust resistance will be based on character threat lvl damage depends on what you roll again using the 20 die 1 being failure and back fire while 20 is critical hit if it's a roll lower then 10 it misses but anything higher is a hit for more info i will be answering questions in the suggestions forum simply quote me if you need help Inventoryup to five items not counting equipped items items may be stored at camp if so put In camp next to item name
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